Jay’s Yme-Loc Eldar Project Log

I’ll be joining the guys at Warhammer World in December for two days of non stop 40k. Eldar were my first 40k love and I’ve been adding new models to my collection ever since I got started with Warhammer back in the days of 3rd edition. In fact I’ve still got a squad of metal Warp Spiders that have yet to see a lick of paint…maybe it’s about time I did something about that.

I’ve heard there may be a new Eldar codex around the corner so I’m going to hold off on writing a specific army list until I’ve seen that. So while I wait for the codex I’m just going to try and paint as many different units as I can. I’m hoping I’ll have enough different units ready by December to build a half decent list. Continue reading Jay’s Yme-Loc Eldar Project Log

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Rumour Engine Solved?

Another week, another Rumour Engine – but this time it looks like we may have an answer, and the clue is buried in the past in the form of the Battle for Macragge boxed game!

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The starter set came with some scenery pieces including an Aquila Lander, a suitably Imperial looking flyer that wouldn’t look out of place alongside Imperial Agents and talons of the Emperor. Continue reading Rumour Engine Solved?

The Sons of Mortarion: Matt’s Death Guard log

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So, the time has come again for the annual trip to Warhammer World. Previous years have seen me take The Emperor’s Children for Horus Heresy and Chaos Daemons for Age of Sigmar. I’m no stranger to throwing in my lot with the Dark Gods – and so, as my soul is slowly corrupted by Papa Nurgle’s embrace, I began working on my Death Guard…

Continue reading The Sons of Mortarion: Matt’s Death Guard log

Shadespire Release date!

Games Workshop have revealed that their new competitive miniatures game Shadespire is up for preorder on the 14th October and out the following weekend on the 21st October!

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On that day you will be able to get hold of the Shadespire Boxed game (£40) containing the Stormcast and Khorne forces, the baords and all the cards you need to get started playing!

These will be followed by yet more pre order goodies on the 28th (released the 4th of November) – two brand new expansion boxes for the game, one for the The Sepulchral Guard and the other for Ironskull’s Boyz. Each expansion contains the miniatures needed to play that faction, unique cards for them and also cards that can be used by any force in the game!

 

Shadespire looks to be an interesting blend of a miniatures game and a card game, and by all accounts from those that have played it the game is excellent!

We will have our review and thoughts on this brand new game when it is released on the 21st!

Warhammer 40,000 Open Day 2017 (and maybe a hint to Necromunda release date?)

So the Warhammer 40k Open Day is coming soon! Games Workshop have revealed that the next open days will be the 25th and 26th of November!

By a coincidence, blood bowl came out last year on Black Friday which happens to be the same weekend! If I were a gambling man I’d certainly put money on Necromunda coming out that weekend (perhaps Friday 24th!)

Either way, the open days are always a great day out and a chance to chat to the minds behind the games and miniatures that we love, and are often a chance to pick up some cool pre release forge world stuff!

 

Check out all the details on Warhammer Community 

New 40k FAQs – Death Guard and Mechanicus

Looks like we have a new batch of 40k FAQs today, and its the turn of the Death Guard and the Adeptus Mechanicus (Regular visitors will know that these armies are currently being worked on by Matt and Dave!)

Of interest to me is the clarification that Pox Walkers can go above starting size with their curse of the walking pox, and that this doesn’t cost reinforcement points! Now, best get some more Pox Walkers painted…

Check it out here on Warhammer community

They Came From Mars – Dave’s Project Log

After a brief flirtation with the alien menace that is the Tyranids, I couldn’t help but shake the feeling that I wanted to return to an army from the Imperium. I’ve played with Marine armies in the past (most recently a Horus Heresy Ultramarines force) and I’ve dabbled with the Astra Militarium. But I wanted to collect and build something new, something I hadn’t played before.

When Shadow Wars: Armageddon arrived I decided to pick up a unit of Skitarri Rangers to build and paint to use in smaller Shadow Wars games. As I started to paint the red cloaks of the not-quite human rangers I suddenly started envisioning changing these 5 rangers into a fully fledged army.

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The start of a new force!

And so, the decision was made to start an Adeptus Mechanicus army.

So, I already had a unit of Rangers, what did I need to purchase first to really kick start this project. A fairly easy decision really, the Start Collecting boxes for most of the armies offer great value for money, and the Ad Mech are no different. In fact, I’d probably say it’s one of the best available, offering a HQ choice, a troops choice and a heavy support.

I really liked the look of the Rangers, so I decided to build the included troops choice in the Start Collecting box as a second unit of Rangers. The Tech Preist Dominus was a straight forward build. The Dunecrawler however, I was unsure what weapon load out to give it. The Icarus Array was tempting, even if it meant -1 to hit most units, unless they had the fly keyword. The amount of different shots you got from the array however seemed to make up for it. In the end I went for a good ole fashioned high strength, armour piercing gun, the neutron laser. Strength 10, -4 AP? Yes please! That’ll deal with any enemy armour!

Before I thought about adding to this force I decided, as I can be really lazy when it comes to painting, that I wasn’t going to purchase anything else until I painted the contents of the start collecting box. I’m not a great painter I admit, although I am enjoying it more and more. These models were really fun to paint. I used Warhammer TV’s Duncan for a little inspiration on how I was going to paint these guys. While I will probably return to them at one point to add further details, I’m really happy with how they’ve turned out, especially the Dunecrawler.

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If I was going to build an Ad Mech army I just had to include an Imperial Knight. For far too long I had a half painted Knight Errant sitting, unused, un-loved. Well, no more! This big guy was going to get the paint treatment.

Seriously, painting the Knight almost made me consider building an entirely Knight army! I’m not great with small models, but with lots of large open armour and I just couldn’t put him down until I’d finished. He still needs transfer, and possibly a little tidying up, but he looks awesome!

To add another character to my force I picked up the plastic Tech Priest, who I intend to keep very close to my Dunecrawler(s). Again, I probably need to do something additional details but he’s looking pretty cool.

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Engineering!

That brings me to now. I already had Belisarius Cawl from the Triumvirate of the Imperium as I really wanted the Inquisitor Greyfax model. He was a fiddly build, but the finished article just looks amazing. A suitable leader for my Mars Ad Mech army. He is next to get the painting treatment. Once I’m finished with him I’ll be moving onto my second unit of Rangers.

One thing the Ad Mech misses out on is the psychic phase. I’ve always been a fan of the Inquisition, so I’ve decided, for now anyway, to include Greyfax in my army. I’d already made a start on her a little while back. She needs some additional work, which I hope to get completed soon.

So that is where I am at with painting so far. Now to talk gaming.

I’ve had a few games so far with them, ranging from 1000 point to 2500 points matches (Matt allowed me to use the services of his Ad Mech army to make up the numbers!). The army, is of course, very ‘shooting’ orientated. I’ve not done too badly with them so far.

Matt’s Death Guard have proved to be very very tricky. I’ve pushed him close on a couple of occasions but he’s always managed to hold on for victory. I did have one game against the Space Marines, which saw my shooting rolls at their very best, leaving barely a Ultramarine standing! Against the Orks however I just couldn’t do enough damage to them in the opening turn or two. Once the Boyz jumped out of their vehicles and charged into combat only Cawl could provide some resistance.

I’ve now got a copy of the book, although I haven’t used the army since its release. Not a great deal has changed compared to the indexes, but its great to have my own rulebook instead of flicking through the index! I’ll talk more about the new codex in a different post.

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Can’t wait to us these!

So with that, I’ll leave this post here. As mentioned, Cawl and a unit of Rangers are up next on the painting table.

The goal is to have this army painted and ready to roll for our trip to Warhammer World in December. You can read about our upcoming event by following this link.

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Surrounded by Death Guard!